About AIL
AimIsLaw is a tactical aim-centered FPS in active development. Precision, deliberate movement, and short focused modes.
The pitch
AIL is built around the basics done well: a clean aim pipeline, weapons with weight, movement that rewards intent. Modes are short and focused so each round is about the fight, not the setup.
Design pillars
Solo developed
AIL is solo developed. That said, I'm always open to collaborators in areas I genuinely need help with — sound design, weapon design (skins and visual identity), and animations. If any of those are your craft, drop in at the Discord: discord.gg/6SmZZYmaSs.
Status
Closed beta. Multiplayer functional. Round system live. Settings menu, crosshair profiles, scoreboard, kill streaks, recoil, slide, wall-stick, ADS — all in. Open issues being worked through publicly via the dev backlog.
Want in on the closed beta? Join the Discord: discord.gg/6SmZZYmaSs.
Tools
Built in Unreal Engine 5.7. The aim and movement systems are entirely custom C++ (custom Character Movement Component, custom recoil pipeline, custom crosshair rendering). Authored in-engine without external middleware.