Privacy Policy
Last updated: May 2, 2026
This Privacy Policy ("Policy") describes how AimIsLaw (the "Game") collects, uses, shares, and retains information when you install or play the Game. The Game is independently developed by an individual operating from Illinois, United States ("Developer", "we", "us", "our"). By installing or playing the Game, you acknowledge that you have read and understood this Policy.
1. Information We Collect
The Game collects only the data needed to run multiplayer matches and diagnose issues:
- Account identifier and display name. When you sign in to play online, the Game receives an account identifier and the public display name associated with that identifier from the third-party authentication and online-services platform you use to sign in.
- Session presence and matchmaking state. While you are looking for, hosting, or playing in a match, the Game records that you are currently in a match (so other players can find or join it) and the role you have within it (host, joiner).
- In-match gameplay statistics. The Game records per-match statistics such as kills, deaths, assists, damage dealt, shots fired, hits landed, and headshots. These statistics exist only for the duration of the match and are not persisted to disk or to a server we control.
- Local settings. Your audio, video, control, and crosshair preferences are stored locally on your device in the Game's user-settings file. These do not leave your device.
- Diagnostic logs. The Game writes logs to your local device to help diagnose crashes and bugs. Crash reports may include a stack trace and basic system information. Logs do not leave your device unless you choose to share a crash report file with us.
The Game does not collect your real name, postal address, phone number, payment information, biometric identifiers or biometric information (as defined under the Illinois Biometric Information Privacy Act), genetic data, health data, precise geolocation, or contents of personal communications outside of in-game text/voice features.
2. How We Use Information
The information described above is used solely to operate the Game:
- To authenticate you so you can play online.
- To show your display name to other players in the match (lobby, scoreboard, kill feed).
- To match you with other players and connect you to a session.
- To display your in-match statistics to you on the scoreboard.
- To apply your saved preferences when you launch the Game.
- To diagnose crashes and bugs you choose to report.
- To enforce these policies and protect against fraud, cheating, or abuse.
We do not use your information for advertising, behavioral profiling, or training machine-learning models. We do not sell your information, and we do not "share" it within the meaning of the California Consumer Privacy Act (CCPA).
3. How We Share Information
Account and session information is processed by the third-party online-services platform that handles authentication, matchmaking, and voice/text relay for the Game. By signing in to play online, you accept that platform's separate terms of service and privacy practices.
Display names are visible to other players you are matched with, in lobby and on the in-game scoreboard, while a match is active.
We may disclose information if required to do so by law, valid legal process, or governmental request, or to protect the rights, property, or safety of the Developer, players, or others.
We do not sell your information to advertisers, data brokers, or analytics vendors. We do not share it with any third party other than the online-services platform described above, except as required by law.
4. How Long We Retain Information
- Account identifier and display name: retained by the third-party online-services platform under its own retention policy. The Game itself does not store these on a server we control.
- Session presence: exists only while the session is active and is removed when the session ends.
- In-match gameplay statistics: exist only in memory during a match and are discarded when the match ends or you leave it.
- Local settings: kept on your device until you change or delete them.
- Diagnostic logs: kept on your device until they are overwritten by newer logs or you delete them. Crash reports you choose to send to us are kept only as long as needed to investigate the issue and are then deleted.
5. Children's Privacy
The Game is not directed at children under 13, and we do not knowingly collect personal information from children under 13. The third-party online-services platform used for sign-in enforces its own minimum-age requirements for account creation. If you believe a child under 13 has provided us with personal information, contact us at svedant2020@gmail.com and we will delete it promptly.
6. Your Rights
Depending on where you live, you may have the following rights regarding your personal information:
- Access — request confirmation of, and a copy of, the personal information we hold about you.
- Correction — request that we correct inaccurate personal information.
- Deletion — request that we delete personal information we hold about you.
- Portability — request a copy of the personal information you provided to us in a portable format.
- Opt-out — opt out of any future sale or sharing of personal information for cross-context behavioral advertising. (We do not sell or share personal information for advertising in any case.)
Because the Game does not maintain a server-side database of player personal information, most data described in this Policy is held either by the third-party online-services platform (governed by their privacy practices) or locally on your device (which you control). For requests directed at the Developer, contact svedant2020@gmail.com. We will respond within the timeframe required by applicable law.
You will not be discriminated against for exercising any of these rights.
7. International Users
The Developer is located in the United States. By using the Game, users outside the United States acknowledge that their information may be transferred to and processed in the United States, where data protection laws may differ from those of their country.
8. Security
The Game relies on the third-party online-services platform for authentication, transport encryption, and account security. We take reasonable measures to avoid storing personal data on infrastructure we control. No transmission over the Internet or storage on any device is fully secure; we cannot guarantee absolute security.
9. Choices and Controls
- You can play offline modes (such as the practice range, when available) without signing in.
- You can change or clear your local settings file at any time.
- You can delete your account on the third-party online-services platform through that platform; doing so will prevent further online play in the Game.
10. Changes to This Policy
If this Policy changes, the new version will be posted at this URL with an updated "Last updated" date. Material changes will be announced in the Game or via release notes. Continued play after a change means you accept the updated Policy.
11. Contact
Questions about this Policy or to exercise the rights described in Section 6: svedant2020@gmail.com.